Vittorio Vernassa

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  • December 11, 2024 at 4:40 pm #468

    Hi, I’ve found a way to do so:
    If you’re using visual studio you can create a new project ( of “Class Library” type)
    You’ll need to import the right dependencies (Unity dll and World Plugin Core at minimum) into your Class Library Project.
    In Visual Studio you can do so in many ways, if I remember correctly i did it through: Project -> Add Reference -> Browse

    Once you want the .dll you’ll just need to compile the project