robert.malzan

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Viewing 15 posts - 46 through 60 (of 185 total)
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  • June 4, 2025 at 9:39 am #1654

    Actually, it’s not going to work in the shop. Do you have access to a server where you can store some files for public read access? If so, you can use the Nodes for switching between locations as expected. But in the shop, you would have to know the download URL of the corresponding vrml file locations within the shop. However, these names are hidden and it gets too complex to unravel those hidden references. Uploading the project to the shop would present the user with one link for each vrml file. So you could theoretically jump to any one of those locations directly by clicking on one of those vrml file links.

    Instead, upload your project files to some other location and upload only the vrml file which points to the first location into the shop. Of course, in that vrml file you have a link which points to the data on your own (or hosted) server.

    June 3, 2025 at 8:48 am #1651

    I wrote a test program which works fine.

    June 3, 2025 at 8:11 am #1650

    The new release is out! I hope your issues are resolved with it.

    May 27, 2025 at 5:10 pm #1635

    Cool 🙂 (I always have to have the last word because that’s how I know that all questions have been answered. there is no way to ‘close’ a thread here…)

    May 27, 2025 at 5:08 pm #1634

    Tomorrow we will publish a new release which has a new node type called Open Link

    FlowChart

    I think this may be what you are looking for.

    May 27, 2025 at 5:03 pm #1633

    Actually, the second method should work RunFlowOutput(m_FlowOutput1) …

    What are your error messages?

    However, why not create a task node with 2 (3, in your example) tasks? At the end you just call “Next Task” and you get almost the same result, except that the second flow is executed 1 frame later.

    May 27, 2025 at 4:59 pm #1632

    That’s another useful addition. Thank you 🙂

     

    May 27, 2025 at 4:55 pm #1631

    To me it sounds like we should use a trigger instead of a node.

    May 27, 2025 at 4:53 pm #1630

    The only choice I see is that you send me your project to robert.malzan@nuromedia.com. I’ll download it and test it here to see what’s going on.

    May 27, 2025 at 4:50 pm #1629

    Looks like a bug to me. I put it on our ToDo List. Thank you for reporting it!

    May 27, 2025 at 4:43 pm #1628

    We Nuro and Cellock only recently agreed on how to adress assets in the shop from the outside world. This resulted in a change on what goes into the vrml file. This change is reflected in the new release coming out tomorrow.

    May 27, 2025 at 4:39 pm #1627

    When creating a custom publishing target, you need to specify the domain/path where your project (.wbz) will be located (for instance http://localhost/myproject for testing). If XR4ED is your publishing target, everything will be set up properly for the shop (in the new release which will be published tomorrow). In the shop, Neofitos will soon add a link which will directly start the Portal Hopper, so you won’t have to download the vrml file.

    May 27, 2025 at 4:31 pm #1626

    We didn’t change anything about the Distance Node, so the problem must lie somewhere else. I see you are setting visibility. There still is an issue with objects which are not visible on startup. Be sure to make them visible in your location and then invisible using the Start Node in the logic editor.

    Another thing that may be confusing is the position of the Rig Node. The position is the center of the rig (the space around the user in VR) or the camera position in non-VR. The camera may be behind the avatar looking over its shoulder. I recommend using the Head Node instead of the Rig Node. The Head Node is always the camera position.

     

    May 27, 2025 at 4:18 pm #1625

    pro tip: place it into the location as visible and make it invisible in the logic editor using the start node

    May 27, 2025 at 4:17 pm #1624

    I’m happy this worked out 🙂 we plan to publish the next official release tomorrow

Viewing 15 posts - 46 through 60 (of 185 total)