jason.horn

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  • March 11, 2025 at 9:42 am #887

    World Builder v0.2.1 and Portal Hopper v0.2.1 are now released and can be downloaded on https://www.portalhopper.com/xr4ed/ .

    An updated version of the world builder demo plugins can be found here: Demo Plugins

    March 6, 2025 at 8:16 am #871

    Hello Moritz,

    we will release an update end of this week, which will include the possibility to add custom script components to objects and custom nodes to the logic editor. The support of custom script assets will still be experimental, though, as development is ongoing.

    Jason

    • This reply was modified 4 weeks, 1 day ago by jason.horn.
    March 5, 2025 at 11:02 am #869

    The problem is fixed and the mesh mode for buttons should work in the next update.

    March 4, 2025 at 1:23 pm #868

    The update will come end of this week. For the meantime, I added a link to World Builder 0.1.36 on this page:
    https://www.portalhopper.com/xr4ed/

    March 4, 2025 at 12:21 pm #866

    Also, how can I detect when the Player has entered the TriggerZone?

    To my knowledge this is not supported yet. I took a note to implement this possibility soon.

    March 4, 2025 at 12:00 pm #865

    Hey Boris,

    thanks for sharing your node logics, that was very helpful.
    The On Value Changed callbacks where indeed evaluated in the World Builder. I fixed the bug and it will be included into the next update.

    Jason

    March 4, 2025 at 11:14 am #864

    Thank you for reporting this issue. I will look into it asap.

    March 4, 2025 at 11:11 am #863

    This is a known issue and will be fixed with the next update.

    March 4, 2025 at 11:09 am #862

    You can automate step 3 by adding a PostBuildEvent to your C# project that copies the dll automatically to the plugins folder.

    For the other steps I don’t see any options to speed up the process at the moment unfortunately.

    February 25, 2025 at 4:06 pm #832

    Hi Boris,

    thank you for your report and the video! I am trying to figure out the problem at the moment.

    The first unexpected behaviour that i can see from your video is the big arrow briefly turning visible when you change its visibility, but then remaining invisible. So some sort of error is happening here already.
    If you can reproduce this behaviour, you could send me the log file right after you turned the arrow to visible for the first time. That means you close the World Builder and go to AppData/LocalLow/Nuro/WorldBuilder where you find a file called Player.log

    Jason