World Builder crashed

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  • March 14, 2025 at 12:29 pm #1318

    while I was working on a project, the software crashed.

    I uninstalled and installed the new version (both Version World Builder 0.2.1 and Version Portal Hopper 0.2.1) and the new World Builder still doesn’t run.

     

    March 14, 2025 at 3:42 pm #1319

    Probably you installed the World Builder (WB) into the Program Files (X86) folder. Currently the WB does not run in that protected environment. I suggest you uninstall the WB and reinstall it into an unprotected folder such as “c:/Nuro/World Builder”

    Please give us feedback if this solved your problem.

    March 17, 2025 at 11:18 am #1327

    i reinstalled it into the unprotected folder “c:/Nuro/World Builder” and it didn’t work

    March 17, 2025 at 3:26 pm #1328

    In that case I’ll need to Player.log file. Please post it here. It is located in “C:\Users\<YOURNAME>AppData\LocalLow\Nuro\World Builder\Player.log”

    March 18, 2025 at 8:42 am #1331

    Mono path[0] = ‘C:/Nuro/World Builder/World Builder_Data/Managed’
    Mono config path = ‘C:/Nuro/World Builder/MonoBleedingEdge/etc’
    Input System module state changed to: Initialized.
    [Physics::Module] Initialized fallback backend.
    [Physics::Module] Id: 0xdecafbad
    Initialize engine version: 6000.0.36f1 (9fe3b5f71dbb)
    [Subsystems] Discovering subsystems at path C:/Nuro/World Builder/World Builder_Data/UnitySubsystems
    kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
    GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor: NVIDIA
    VRAM: 4004 MB
    Driver: 32.0.15.6094
    Begin MonoManager ReloadAssembly
    – Loaded All Assemblies, in 0.136 seconds
    – Finished resetting the current domain, in 0.002 seconds
    [Physics::Module] Selected backend.
    [Physics::Module] Name: PhysX
    [Physics::Module] Id: 0xf2b8ea05
    [Physics::Module] SDK Version: 4.1.2
    [Physics::Module] Integration Version: 1.0.0
    [Physics::Module] Threading Mode: Multi-Threaded
    <RI> Initializing input.
    Using Windows.Gaming.Input
    XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 0.441100 ms
    DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    Starting World Builder 0.2.0
    NullReferenceException: Object reference not set to an instance of an object
    at WorldBuilder.Settings.SettingsSystem.Load (System.String filepath) [0x00030] in <1ea35ea9f32643a8be4b796426ed9c83>:0
    at WorldBuilder.Core.App+<Start>d__13.MoveNext () [0x0009d] in <6b223b282f62447a9a78ab3a7df089ca>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <861a7d13d11f4169ab7691fd56fe10cd>:0

    NullReferenceException: Object reference not set to an instance of an object
    at WorldBuilder.UI.UICreateProjectScreenController.Setup () [0x000a6] in <6b223b282f62447a9a78ab3a7df089ca>:0
    at WorldBuilder.UI.UICreateProjectScreenController+<Start>d__26.MoveNext () [0x0001a] in <6b223b282f62447a9a78ab3a7df089ca>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <861a7d13d11f4169ab7691fd56fe10cd>:0

    RenderGraph is now disabled.
    CommandBuffer: temporary render texture not found while executing (Copy source)
    CommandBuffer: temporary render texture not found while executing (Copy destination)
    NullReferenceException: Object reference not set to an instance of an object
    at MouseHandler+<Start>d__33.MoveNext () [0x00082] in <6b223b282f62447a9a78ab3a7df089ca>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <861a7d13d11f4169ab7691fd56fe10cd>:0

    [Physics::Module] Cleanup current backned.
    [Physics::Module] Id: 0xf2b8ea05
    Input System module state changed to: ShutdownInProgress.
    Input System polling thread exited.
    Input System module state changed to: Shutdown.

    March 18, 2025 at 9:16 am #1332

    There seems to be a mix up with different versions because, according to the log, you are using World Builder version 0.2.0. Could you please repeat this using the newer version 0.2.1? There could be a conflict with the settings file format. If it still causes problems, please repost your player.log

    March 18, 2025 at 9:27 am #1333

    Mono path[0] = ‘C:/Nuro/World Builder/World Builder_Data/Managed’
    Mono config path = ‘C:/Nuro/World Builder/MonoBleedingEdge/etc’
    Input System module state changed to: Initialized.
    [Physics::Module] Initialized fallback backend.
    [Physics::Module] Id: 0xdecafbad
    Initialize engine version: 6000.0.36f1 (9fe3b5f71dbb)
    [Subsystems] Discovering subsystems at path C:/Nuro/World Builder/World Builder_Data/UnitySubsystems
    kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
    GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor: NVIDIA
    VRAM: 4004 MB
    Driver: 32.0.15.6094
    Begin MonoManager ReloadAssembly
    – Loaded All Assemblies, in 7.316 seconds
    – Finished resetting the current domain, in 0.003 seconds
    [Physics::Module] Selected backend.
    [Physics::Module] Name: PhysX
    [Physics::Module] Id: 0xf2b8ea05
    [Physics::Module] SDK Version: 4.1.2
    [Physics::Module] Integration Version: 1.0.0
    [Physics::Module] Threading Mode: Multi-Threaded
    <RI> Initializing input.
    Using Windows.Gaming.Input
    XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 0.464100 ms
    DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    Starting World Builder 0.2.1
    NullReferenceException: Object reference not set to an instance of an object
    at WorldBuilder.Settings.SettingsSystem.Load (System.String filepath) [0x00030] in <643e4d3293834556b74c2774e5a142e0>:0
    at WorldBuilder.Core.App+<Start>d__13.MoveNext () [0x0009d] in <8462592d85124d1d93d132bd129b1c6b>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <861a7d13d11f4169ab7691fd56fe10cd>:0

    NullReferenceException: Object reference not set to an instance of an object
    at WorldBuilder.UI.UICreateProjectScreenController.Setup () [0x000a6] in <8462592d85124d1d93d132bd129b1c6b>:0
    at WorldBuilder.UI.UICreateProjectScreenController+<Start>d__26.MoveNext () [0x0001a] in <8462592d85124d1d93d132bd129b1c6b>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <861a7d13d11f4169ab7691fd56fe10cd>:0

    RenderGraph is now disabled.
    CommandBuffer: temporary render texture not found while executing (Copy source)
    CommandBuffer: temporary render texture not found while executing (Copy destination)
    [Physics::Module] Cleanup current backned.
    [Physics::Module] Id: 0xf2b8ea05
    Input System module state changed to: ShutdownInProgress.
    Input System polling thread exited.
    Input System module state changed to: Shutdown.

    March 18, 2025 at 9:28 am #1334

    still the same….

    March 19, 2025 at 8:10 am #1338

    any idea?

    March 19, 2025 at 3:34 pm #1345

    Please delete “WorldBuilderSettings.json” which is located in “C:\Users\<YOURNAME>\AppData\LocalLow\Nuro\World Builder”. This should fix the issue. It looks like somehow the settings file seems to be corrupted and needs to be rebuilt.

     

    March 20, 2025 at 9:19 am #1359

    thank you very much!

    it works now…

     

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