How to create own VRML config?
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Hi,
In our project, we need to create assets along with a custom config file (e.g., a plant with a specific size should be placed on a table). Our goal is to parse this config in our own player (PortalHopper) and adjust the experience accordingly.
From what I understand, the best approach would be to create a custom VRML config file and read it as a parameter inside our player. Is that correct?
Could you outline the exact steps we need to follow?
Looking forward to your insights!
Thanks in advance,
Moritz
Thank you for the interesting teams meeting! I talked to our “scrip infusion guy” and he confirmed, that you’ll soon be able to do both, add custom node types through scripts (soon) as well as add scripts which can be added to objects in the scene (will take longer) very much like components in Unity.