How do you create custom objects in WorldBuilder?

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  • March 5, 2025 at 1:35 pm #870

    For our project we need to assign specific settings to special objects (eg. this object should be placed onto a table). As I understood this should be possible by implementing a custom object type that inherits from your existing object type. Can you provide a sample snippet how I can do this? Which class do I need to override? Where do I need to place the script file? How do I assign it to an object inside the Location View?

    Thanks!

    March 6, 2025 at 8:16 am #871

    Hello Moritz,

    we will release an update end of this week, which will include the possibility to add custom script components to objects and custom nodes to the logic editor. The support of custom script assets will still be experimental, though, as development is ongoing.

    Jason

    • This reply was modified 1 month ago by jason.horn.
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