Headset Gaze Direction – Get ray collider tag

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  • February 4, 2025 at 11:41 am #627

    Hello,

    We want to get a tag from object colliders intersecting with the ray cast from the headset gaze direction.

    This can be used to detect what objects are users looking at, activate buttons, interact with the environment, etc.

    Can this be done in the current version of the World Builder (0.1.36)?

    If not is this feature planned to be implemented and when?

    Thank you!

    February 19, 2025 at 12:44 pm #759

    Currently we don’t have or plan to have that functionality. However, you will soon be able to encode your own Nodes in the Logic Editor and then you could use the gaze direction/start position to cast a ray the way you want.

    February 21, 2025 at 6:56 am #779

    Great, thank you Robert!

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