Adding runtime behaviour to objects

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  • December 11, 2024 at 4:29 pm #464

    We’re having some difficulties finding a way to add custom behaviour through scripts.
    Could you clarify the mechanism for integrating custom scripts within the project?
    Right now we’ve managed to create Wizards and Plugins but, as far as we’ve seen, we can only affect the editor and can’t put behaviours on scene Objects.
    Adding scripts through the asset importer results in a frozen loading screen.

    We’re looking to animate objects and add multi-threaded code (for large API calls) but so far we’ve been unsuccsessful.

    December 12, 2024 at 10:30 am #480

    We definitely want to dynamically add code to the project. This code will be compiled just-in-time on the Hopper side, so it is compatible to the target system. However, the mechanism is not yet ready to be used. In the first quarter of the next year we hope to make this feature available.

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