Hi,
I’m having several issues with using the mesh buttons.

- I’ve placed the Button object in the scene and changed the Button mode to Mesh
- I’ve chosen the Pushed Model to be the Button_Round_01_Button and Fixed Model to be the Button_Round_01_Base.
The chosen models don’t show in the 3D view, and when I select another object and return to the button, the Pushed Model and Fixed Model lists return to the -No model- selection. So, my question is, how do I make a 3D mesh button using the two elements that can be seen on the screen?
- I’ve tried importing the button pieces as a single GLB with two meshes and then using the Expose Children to see them in the object list. The Exposed objects do not show in the list when choosing Pushed and Fixed Models in the Mesh Button options.
- This made me import the base and pushed button meshes as separate modes, which is cumbersome. It would be much more elegant to import the button pieces inside a single GLB model and then use its elements for UI elements.
Thank you for reporting this issue. I will look into it asap.
The problem is fixed and the mesh mode for buttons should work in the next update.