Hi, I’ve found a way to do so:
If you’re using visual studio you can create a new project ( of “Class Library” type)
You’ll need to import the right dependencies (Unity dll and World Plugin Core at minimum) into your Class Library Project.
In Visual Studio you can do so in many ways, if I remember correctly i did it through: Project -> Add Reference -> Browse
Once you want the .dll you’ll just need to compile the project