robert.malzan
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January 31, 2025 at 1:36 pm #609
You are not missing any nodes. We are working on loops but I have no timeline when it will be done.
January 31, 2025 at 1:34 pm #608Right now we can’t read JSON files yet, but we have a plan. About the release date for this feature, we hope to have it in our next release which is currently delayed due to our update to Unity V6000. Hopefully in 1 to 2 weeks (7. – 14. February).
You will be able to extract the data (e.g. the value of “predictions”) as a string and use it as a (x, y, z) vector.
January 23, 2025 at 9:23 am #586It looks like there is a more general problem with your World Builder. You could send me your log file to figure out what is going wrong. To obtain the log file, open this path in the file explorer:
C:\Users\<YOUR LOGIN NAME>\AppData\LocalLow\Nuro\World Builder and send me the file called “Player.log”Please sent to robert.malzan@nuromedia.com, please don’t use my email to report bugs or questions.
January 16, 2025 at 11:22 am #560Sorry about that. We still have some issues with our forum. We hope to get this running smoothly ASAP.
January 16, 2025 at 11:20 am #559To be clear, type in (or copy paste) the entire link including the “hopper:” which is not marked as a link in the previous message! I tested this on Chrome, FireFox and Edge.
January 16, 2025 at 11:17 am #558You can try the following. Type hopper:http://reeldreem.de/vrweb/still.vrml into the address field of your browser. The hopper should launch and display a company profile world.
If the hopper does not start, then the hopper install failed or your operating system is blocking it from starting. If the hopper runs but it lands in our Central HUB world or in a room with vintage computers, then something is preventing the hopper from loading the vrml file from the net, perhaps a firewall or redirect of some kind.
let me know what you found out please, to the benefit of other users.
January 16, 2025 at 10:25 am #553Yes, thank you. Undo is a known issue. However Copy and Paste should work just fine except in the Logic Editor which will be fixed in the next update. Undo will take longer.
January 2, 2025 at 2:14 pm #519C# support will be added to your platform soon: in the first quarter of 2025
Will the structure of your C# implementation be similar to Unity’s? yes
will I be able to include my existing DLL in the project files? yes, but then you lose compatibility to other platforms such as Android and iOS. Also please note that the DLL must be hosted on some (your?) server, so it can be downloaded and dynamically added at runtime. You’ll also need to enter this into the VRML file which describes the project. Details will follow with the C# implementation.
January 2, 2025 at 2:08 pm #518I believe it’s a bug. We are not quite ready to implement the scripting feature. But our roadmap is to have a stable version sometime in this quarter.
January 2, 2025 at 2:06 pm #517Great comment! Thank you for improving the knowledge base here in the forum. 🙂
January 2, 2025 at 2:03 pm #516Did you install the hopper as well? If you install the portal hopper after the world builder, the WB may not find the hopper automatically and you need to enter the path to the hopper manually. Standard install path is “C:\Program Files (x86)\Nuro\Portal Hopper\Portal Hopper.exe”. You can change that under Settings/Tools/Hopper Path.
December 12, 2024 at 10:30 am #480We definitely want to dynamically add code to the project. This code will be compiled just-in-time on the Hopper side, so it is compatible to the target system. However, the mechanism is not yet ready to be used. In the first quarter of the next year we hope to make this feature available.
December 12, 2024 at 10:27 am #478We definitely want to dynamically add code to the project. This code will be compiled just-in-time on the Hopper side, so it is compatible to the target system. However, the mechanism is not yet ready to be used. In the first quarter of the next year we hope to make this feature available.
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This reply was modified 4 months, 1 week ago by
robert.malzan.
December 12, 2024 at 10:16 am #477I am currently working on a manual entry in the “How To” section to describe what you are looking for. In Short, you create a signal for the button. To trigger something, you connect something to that trigger.
For on/off behavior of a button (toggle switch), you need to drag the button signal into the Logic Editor and use its flow output and value to implement that. I’ll let you know when I’m finished with my “How To Build a Light Switch with an Interactive Button” tutorial.December 11, 2024 at 3:54 pm #463Please see the documentation here: https://www.portalsunited.com/docs/task-node-and-complete-task-node/
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This reply was modified 4 months, 1 week ago by
robert.malzan.
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