robert.malzan

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 202 total)
  • Author
    Posts
  • August 8, 2025 at 9:41 am #1829

    Sure. As the models are not created by the World Builder, the WB does not support an automatic upload. Instead, please go to the XR4ED shop directly, log in and upload your 3D assets there. The ‘native’ format of the WB is .glb, but it can also import other formats such as .fbx and .obj.

    July 18, 2025 at 10:05 am #1821

    Please bring this topic to our meeting next Wednesday. We can stay longer at the end of the meeting and discuss the details. The SDKs on github have unfortunately not been updated for logistical reasons (access rights), but I can provide you with zip files which you can download. I don’t want to post the links here because they will become invalid soon. However, you may not actually need to download them depending on what you want to do exactly. But let’s discuss that next Wednesday.

    The short answer is yes, you can create your entire project in the Unity editor and later adapt it to run in the Portal Hopper.

    July 10, 2025 at 2:25 pm #1819

    We already discussed this by email but I just saw that you wrote “And I can use a Create VRML file option inside Unity for this, right?”. The answer, sadly, is no. The automatic VRML file generation is not up to date because we keep making changes and never have the time to update the VRML generator. To all who wish to

    • use Unity and asset bundles with the Portal Hopper (PORTAL_HOPPER_PROTOCOL)
    • launch an external app (installer) via the Hopper (DOWNLOAD_AND_RUN_PROTOCOL)

    please contact me via email for further assistance.

    July 8, 2025 at 5:50 pm #1817

    I’m sorry to hear that. However, did you try using the search box at the top of the Logic Editor page? It might be useful in such a situation, because it will jump directly to the selected node if you click on the found items in the drop down menu.

     

    July 8, 2025 at 9:25 am #1815

    Unfortunately there currently is no way to place the user in a specific spot. The starting point is determined solely by the Start Avatar.

    July 1, 2025 at 7:36 pm #1806

    That’s a weird phenomenon… give me some time to experiment with that.

    June 27, 2025 at 2:26 pm #1801

    I found the bug. The fix will come in the next Release (most likely Monday, 30th of June)

    June 25, 2025 at 10:59 am #1797

    you can copy your projects to the new machine and reinstall the Portal Hopper and World Builder there. To share your work, place your project files into git.

    June 25, 2025 at 8:35 am #1796

    I am pretty sure that xampp is case sensitive. This means that EmptyWorld.vrml and emptyworld.vrml are two different file names for xampp. Make sure, your spelling matches the folder name/file name exactly.

    June 23, 2025 at 11:45 am #1791

    thank you for putting me on CC

    June 23, 2025 at 8:27 am #1789

    All questions regarding the XR4ED shop must be directed to Neofitos. I have no idea why your product isn’t showing up, to be honest.

    June 23, 2025 at 8:25 am #1788

    🙂

    June 23, 2025 at 8:24 am #1787

    Actually no. And there is no defined screen space since the Portal Hopper can run on a standalone headset which has no screen. So, the PH actually always has a screenspace version and a headset version for all UI interaction. The World Builder does not support that, at least not currently.

    June 18, 2025 at 2:24 pm #1782

    I have one idea looking over your node code. You do a distance check and, once the player is close enough, you call Change Location. But because of the way it is set up, the Change Location node is called 60 times per second (the frame rate which also triggers the Update Node).

    Why not try this first, instead of a distance check, just place a trigger box around the object and respond to trigger enter. This would run a signal only once when you get close enough.

    You could also play “Harry Potter” and create a Portal Object which transports you to a new location when touched. You can use either a trigger zone or respond to a grab signal to achieve this effect. Just say’in… 😉

    June 18, 2025 at 2:13 pm #1781

    I pushed this issue to a colleague of mine who is our expert for runtime scripting. He’s already on it. I am also working to improve our WebRequest Node to be more flexible. Maybe this will also help.

Viewing 15 posts - 16 through 30 (of 202 total)